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- Tronics documentation V1.0
- --------------------------
-
- Tronics V1.0 written by eXclusive of Unrelated Dimensions (c)1995
-
- Introduction to Tronics"
-
- Tronics is a game based upon the film 'Tron' and any of the 'Tron' clones
- that you will find lurking around the PD market. If you have never played a
- 'Tron' game before the idea is simple:
-
- You are on a 'light-cycle' (Ok, a coloured pixel!) and you must control
- this pixel around the screen. As you move along you leave a permanent trail
- behind in your colour, all you do is control the direction as the pixel
- continually moves. You must advoid other players (human and computer) and try
- to keep away from the border and any walls, if you hit any you will 'die'.
-
- Ok so you have the basic idea, now heres where the ideas to my game come
- in..
-
- In single player mode (1 human player) you play AGAINST the computer player
- or players as the case may be, if all the computer players 'die' (crash into
- something) you win and if you die before all of the computer players have,
- the computer wins.
-
- In multi player mode (2 or more humans) you play against the other players,
- the computer player(s) are also present but they do not pose such a risk as
- they can all die and it will not effect your game, unlike single player mode,
- it is the last person alive who wins (regardless of wether or not the
- computer player(s) are still alive) and gets a point.
-
- The 'pointing system' in my game is definable, you may choose vareying
- levels of play which incorporates an amount of points (wins) a player has
- before the player is the overall winner. For example, on the easy level you
- play the game at a normal speed and it's the first player (or the computer!)
- to get 5 points who is the overall winner, here is a list of the levels and
- their statistics:
-
- Level 1 : Slow speed : 5 wins (see Training)
- Level 2 : Normal speed : 5 wins
- Level 3 : Normal speed : 10 wins
- Level 4 : Normal speed : 20 wins
- Level 5 : Normal speed : 30 wins
-
- Now, onto the juicy stuff, as you have just seen there is a fair amount of
- things to choose from, but there are also three other things you may alter,
- the first is the computer's IQ level, this may be set to Thick, Average or
- Smart - The Smart level makes the computer player make very little turns in
- the game in makes it try to stick to the surroundings, Thick will make the
- computer turn anywhere it feels like really and Average is in between both.
- The Smart level is more difficult in a way because of the way the computer
- acts towards collisions (or no collisions as the case may be), but Thick
- may also be difficult (honestly it's not though!) as the computer can 'cut-
- you-up' and make life difficult.
-
- The other two features are setting how many players you may have, this
- ranges from 1 human and 1 computer player to 4 humans and 4 computers, the
- settings are on different gadgets so you may have any combination you like.
-
- Every player starts at random positions on the screen, so you are given
- about 3 seconds to locate your pixel before it goes off somewhere and dies,
- if you start next to a wall and your starting direction is into a wall you
- will die, IF you don't move.. So keep your eyes open!
-
- Now, it's not all just boring playing and winning etc. I decided to
- include a little 'bonus game' if you feel you want to gain some points. It
- involves just you going round a screen which has been coated in walls, so
- you need to do a lot of advoiding, you must last as long as you can!! In
- Single player mode you are given times to beat (8000 for 1 point and over
- 11000 for 2 points) but in Multi player it's back to the battle where you
- just have to get the best time over the rest to get THE point (only one!).
-
- Ok, that covers the basic idea of the game, go to another area for more
- info!!!
-
- Here are the controls for the game (there is a screen in the game also).
-
- Player - Colour - Control method (either joystick, joypad or keyboard)
- ----------------------------------------------------------------------------
- 1 - Green - Joystick in Joy/Game port 1 or keys U, H, K and M.
- 2 - Orange - Joystick in Joy/Mouse port 0
- 3 - Red - The keyboard cursor keys (not numeric keypad)
- 4 - Cyan - The keys: W, A, D and X.
-
- In single player mode it is player 1's settings.
- The computer player(s) are in a sick cream colour (hehe).
-
- The code, graphics and design by eXclusive/U.D (c)1995.
- Music by Den's design.
-
- Written using:
-
- Amos Professional.
- Deluxe Paint 4.5 AGA.
- Octamed Professional 4.
-
- Thanks to Tronics-D and Pete Woods.
-
- Hi to the following:
-
- Unrelated Dimensions: Synchro, Crays-E and Kickstart (Spencer where are u?).
- SKUM: Jason Vorhees, Kev Wood, Pete McGraw, etc. You lot!!
- Sysops: Alan Bennett, Lee Sanders, Ross Mcinnes, Neil Terry, Roy Lake (g),
- Tim O'callaghan, Joseph Dryden and the others i've forgotten (sorry!).
- Mates: James Coleman, Benn Faulkner, Matt Hodges, Pete Thomas, Pete Woods,
- Matt Whitfield (Tronics-D), Simon Enticott (Stakka), Will Redhouse,
- Andy Clarke, Ricky Day and everybody else on my BBS!
-
- You can contact me if you have a modem by calling my BBS:
- >> Total Eclipse BBS on 01983 522428 - Open 24 hours - 14,400bps - Etc.. heeh <<
-
- This game may be distributed in archive form or on a compilation disk but you must keep
- this documentation with the game and no fee must be made for the actual software.
-
- For convience I have included a keyboard short-cut for each option on the main menu,
- the key to press is underscored (underlined) - handy if you have 2 joysticks plugged in.
-
- It should be compatible on ALL Amigas.
-
- If you have access to a modem and want to leave some notes or bugs then contact me!!
-
-